The Challenge

Incorporating cutting-edge technology into educational content as it's an 'AI College'.

Exploring methods to overcome the limitation of 'one-sided knowledge transmission'.

Explaining expert-level knowledge in a way that non-experts in the relevant field can utilize for their work.



The Outcome

Enhancing the efficiency of 3D animation production processes using VR, and systematizing processes to quickly adapt to series using this technology.  

Creating virtual worlds and characters with personalities to engage in communication with viewers. As episodes progress, intensifying indirect interaction by directly posing questions to viewers or orchestrating real-time communication by inviting conference speakers, etc.

Creating virtual worlds and characters with personalities to engage in communication with viewers. As episodes progress, intensifying indirect interaction by directly posing questions to viewers or orchestrating real-time communication by inviting conference speakers, etc.



How We Did

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